PROJECT

Disney StudioLab

Research & Development


ROLE

3D Artist

Unity Developer


At  Disneys StudioLAB, I served as a 3D Artist and Creative Technologist, specializing in developing prototypes using Unity, C#, Maya, and Zbrush.


My responsibilities included developing a series of AR/VR demos to assess capabilities and offering support during pitches. Our primary focus was testing on platforms such as HoloLens, Oculus Rift, and Meta Spark Studio.